he mirror," he said."We can re

Icon 01 of this ability to relate is

multiplied

on screens is▓ surprisingly voluminous, including my own," he said. "So it's about us helping▓ it proliferate through social media, with hashtags and through opinion influencers."Science fictio

when i
Icon 02 t crosses linguistic and cultu

ral barriers. Whe▓n

n from China, which is highly literary, has a lot of mom▓entum in digital culture, especially now that it is coming out in movie form such as The Wandering Earth

you c
Icon 03 an see this commonality, y

ou ar▓e less li

, he noted.He said Liu Cixin's fictional worlds, such as the one in the Three Body Problem, point to the past history and culture, and invite readers to explore further.Simil

kely t

o dehumanize s

Image 01

arly, gamers may encounter The Three Kingdoms, a 1▓4th-century historical novel conside

omeone ▓f

rom anot

her culture with stereotypes and p

r▓ed as one of the Four Great Classical Novels of Chi▓nese literature, in the form of a game, and it and other novels in the form of fan fi▓ction, he said."I don't know how

rejudice, and th▓is could help diminish

much fan fiction can▓ lead readers back to great original literary work

a lot of

hatred ▓and

s, but we can explore the possibilities," he sai▓d. "The motivation or rationale to do so is to engage with the feelings of a Chinese historical subjectivity, and through it learn what matters to people in Chinese society rather

Nicky George - violence," he
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